Conversation Gambits - Eric Keller, Sylvia T Warner 1988

Conversation Gambits - Eric Keller, Sylvia T Warner 1988

To the Student

1. Opening Gambits

1. Asking for Information

2.Breaking in

3. Interrupting Game

4. Getting Information on the Phone

5. Actions in Order

6. Telling a Story

7. Listing Excuses

8. The Main Thing

9. The Main Problem

10. A Surprising Fact

11. Surprising News

12. An Unpleasant Thought

13. The Hidden Truth

14. Changing the Subject

15. Current Affairs

16. Guessing

17. A Convictions

18. Personal Opinions

19. How something affects you

20. Sharing a Confidence

21. How to get the Money

22. Offering a Suggestion

23. The Great Escape

24. Plan and Counterplan

2. Linking Gambits

25. Thinking about a Problem

26. Emphasising a Point

27. Adding Things

28. Give a Reason

29. Have you got a Good Reason?

30. Thinking Ahead

31. Correcting Yourself

32. Putting the Record Straight

33. Popular Misconceptions

34. We take it for Granted

35. Saying 'no' Tactfully

36. Door-to-door Salespeople

37. Demanding Explanations

38. Expressing your Reservations

39. Taking things into Consideration

40. Arguments and Counter-arguments

41. Seeing the Good Side

42. Generalising

43. Exceptions

44. The Generalisation Game

45. Illustrating your Point

46. What you really mean

47. Finish your Story

3. Responding Gambits

48. Right or wrong

49. Crowd Reactions

50. Getting to Know Someone

51. Can I help you?

52. The Love Test

53. I haven’t a Clue!

54. It servers you right

55. Analyse your Handwriting

In erpretation of hand writing analysis

56. Inkblots

57. Being Sympathetic

58. The Interview

59. Showing Interest

60. Are you following me?

61. Communication Problems

62. Accepting a Compliment

63. Mini-Conversations

Answers